UGameFeaturesProjectPolicies::GetPreloadAssetListForGameFeature

Called when a game feature plugin enters the Loading state to determine additional assets to load.

Windows
MacOS
Linux

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeaturesProjectPolicies.h

Include

#include "GameFeaturesProjectPolicies.h"

Syntax

virtual TArray< FPrimaryAssetId > GetPreloadAssetListForGameFeature
(
    const UGameFeatureData * GameFeatureToLoad
) const

Remarks

Called when a game feature plugin enters the Loading state to determine additional assets to load.

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