[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TEnumAsByte< EGameplayModOp::Type > ModifierOp
Modifier operation to perform
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Execution)
TEnumAsByte< EGameplayModOp::Type > ModifierOp
Modifier operation to perform