| UObjectBase
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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilityGraphSchema.h |
Include |
#include "GameplayAbilityGraphSchema.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UGameplayAbilityGraphSchema : public UEdGraphSchema_K2
Name | Description | |
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UGameplayAbilityGraphSchema ( |
Name | Description | ||
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|
UK2Node_Vari... |
SpawnVariableGetNode |
Creates a new variable getter node and adds it to ParentGraph |
|
UK2Node_Vari... |
SpawnVariableSetNode |
Creates a new variable setter node and adds it to ParentGraph |
Name | Description | ||
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|
ShouldAlwaysPurgeOnModification() |
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |