Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/PerlinNoiseCameraShakePattern.h |
Include |
#include "PerlinNoiseCameraShakePattern.h" |
Source |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/PerlinNoiseCameraShakePattern.cpp |
float Update
(
float DeltaTime,
float AmplitudeMultiplier,
float FrequencyMultiplier,
float & InOutCurrentOffset
) const
Advances the shake time and returns the current value