FPerlinNoiseShaker::Update

Advances the shake time and returns the current value

Windows
MacOS
Linux

References

Module

GameplayCameras

Header

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/PerlinNoiseCameraShakePattern.h

Include

#include "PerlinNoiseCameraShakePattern.h"

Source

/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Private/PerlinNoiseCameraShakePattern.cpp

Syntax

float Update
(
    float DeltaTime,
    float AmplitudeMultiplier,
    float FrequencyMultiplier,
    float & InOutCurrentOffset
) const

Remarks

Advances the shake time and returns the current value

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