Module |
|
Header |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/MatineeCameraShake.h |
Include |
#include "MatineeCameraShake.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Camera Shakes", Meta=(BlueprintAutocast))
static UMatineeCameraShake * Conv_MatineeCameraShake
(
UCameraShakeBase * CameraShake
)