bUVScaleRelativeWorld

When true, the generator attempts to scale UV's in a way that preserves scaling across different mesh results, aiming for 1.0 in UV space to be equal to UnitUVInWorldCoordinates in world space.

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Syntax

bool bUVScaleRelativeWorld

Remarks

When true, the generator attempts to scale UV's in a way that preserves scaling across different mesh results, aiming for 1.0 in UV space to be equal to UnitUVInWorldCoordinates in world space. This in practice means adjusting the U scale relative to the CrossSection curve length and V scale relative to the distance between vertices on the Path.

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