| FMeshShapeGenerator
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Module |
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Header |
/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Generators/SweepGenerator.h |
Include |
#include "Generators/SweepGenerator.h" |
class FGeneralizedCylinderGenerator : public FSweepGeneratorBase
Sweep a 2D Profile Polygon along a 3D Path.
TODO:
a custom variant for toruses specifically (would be faster)
Mitering cross sections support?
Name | Description | ||
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bCapped |
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bLoop |
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bUVScaleRelativeWorld |
When true, the generator attempts to scale UV's in a way that preserves scaling across different mesh results, aiming for 1.0 in UV space to be equal to UnitUVInWorldCoordinates in world space. |
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CrossSection |
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InitialFrame |
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Path |
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float |
UnitUVInWorldCoordinates |
Only relevant if bUVScaleRelativeWorld is true (see that description) |
Name | Description | ||
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FMeshShapeGe... |
Generate() |
Generate the mesh |