Module
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GeometricObjects
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Header
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/Engine/Plugins/Experimental/GeometryProcessing/Source/GeometricObjects/Public/Generators/SweepGenerator.h
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Include
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#include "Generators/SweepGenerator.h"
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bool
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bPolygroupPerQuad
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If true, each quad gets a separate polygroup
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int32[2]
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CapNormalStart
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int32[2]
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CapPolygonStart
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int32[2]
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CapTriangleStart
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int32[2]
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CapUVStart
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int32[2]
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CapVertStart
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void
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ConstructMeshTopology
( const FPolygon2d& CrossSection, const TArrayView< const int32 >& U..., const TArrayView< const int32 >& N..., const TArrayView< const int32 >& S..., bool bEvenlySpaceUVs, const TArrayView< const FVector3d >..., int32 NumCrossSections, bool bLoop, const ECapType Caps, FVector2f SectionsUVScale, FVector2f CapUVScale, FVector2f CapUVOffset )
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Shared logic for creating vertex buffers and triangulations across all sweep primitives
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