[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Options)
TArray< FFollicleMaskOptions > Grooms
Grooms which will be use to create the follicle texture
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Options)
TArray< FFollicleMaskOptions > Grooms
Grooms which will be use to create the follicle texture