Grooms

Grooms which will be use to create the follicle texture

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ShowOnlyInnerProperties), Category=Options)
TArray< FFollicleMaskOptions > Grooms

Remarks

Grooms which will be use to create the follicle texture

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