UNegationFilter::CreateChild

Creates an instanced child.

Windows
MacOS
Linux

References

Module

LevelSnapshotFilters

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/NegationFilter.h

Include

#include "Builtin/BlueprintOnly/NegationFilter.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/NegationFilter.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots")
ULevelSnapshotFilter * CreateChild
(
    const TSubclassOf< ULevelSnapshotFilter > & ChildClass
)

Remarks

Creates an instanced child. If you intend to save this filter, you should use this function instead of SetExternalChild;

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