| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/NegationFilter.h |
Include |
#include "Builtin/BlueprintOnly/NegationFilter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(InternalSnapshotFilter))
class UNegationFilter : public ULevelSnapshotFilter
Returns the results of a child filter optionally negated.
Negation rules:
Include negated becomes Exclude
Exclude negated becomes Include
DoNotCare negated becomes DoNotCare
Name | Description | ||
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bShouldNegate |
Name | Description | ||
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ULevelSnapsh... |
CreateChild ( |
Creates an instanced child. |
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ULevelSnapsh... |
GetChild() |
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SetExternalChild ( |
Creates an instanced child. If you intend to save this filter, you should use CreateChild; |
Name | Description | ||
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EFilterResul... |
IsActorValid ( |
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EFilterResul... |
IsAddedActorValid ( |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResul... |
IsDeletedActorValid ( |
This is called when an actor was removed from the world since the snapshot had been taken. |
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EFilterResul... |
IsPropertyValid ( |