Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/NegationFilter.h |
Include |
#include "Builtin/BlueprintOnly/NegationFilter.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/NegationFilter.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots")
void SetExternalChild
(
ULevelSnapshotFilter * NewChild
)
Creates an instanced child. If you intend to save this filter, you should use CreateChild;