Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/BlueprintOnly/ParentFilter.h |
Include |
#include "Builtin/BlueprintOnly/ParentFilter.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Private/Builtin/BlueprintOnly/ParentFilter.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Level Snapshots")
ULevelSnapshotFilter * CreateChild
(
const TSubclassOf< ULevelSnapshotFilter > & Class
)
Creates a child and adds it to this filter. If you intend to save your filter, add children using this function.