Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelShapshotFilters/Public/Builtin/PropertySelector/PropertySelectorFilter.h |
Include |
#include "Builtin/PropertySelector/PropertySelectorFilter.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UPropertySelectorFilter : public ULevelSnapshotBlueprintFilter
Base class for filters that only implement IsActorValid
Name | Description | ||
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TEnumAsByte< EF... |
DefaultResult |
What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValid |
Name | Description | ||
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EFilterResul... |
IsActorValid ( |
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EFilterResul... |
IsAddedActorValid ( |
This is called when an actor was added to the world since the snapshot had been taken. |
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EFilterResul... |
IsDeletedActorValid ( |
This is called when an actor was removed from the world since the snapshot had been taken. |