FWorldSnapshotData::ApplyToWorld

Applies the saved properties to WorldActor

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/WorldSnapshotData.h

Include

#include "Data/WorldSnapshotData.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/WorldSnapshotData.cpp

Syntax

void ApplyToWorld
(
    UWorld * WorldToApplyTo,
    UPackage * LocalisationSnapshotPackage,
    const FPropertySelectionMap & PropertiesToSerialize
)

Remarks

Applies the saved properties to WorldActor

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