Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/LevelSnapshot.h |
Include |
#include "Data/LevelSnapshot.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/LevelSnapshot.cpp |
void ApplySnapshotToWorld
(
UWorld * TargetWorld,
const FPropertySelectionMap & SelectionSet
)
Applies this snapshot to the given world. We assume the world matches. SelectionSet specifies which properties to roll back.