ULevelSnapshotsFunctionLibrary::ApplySnapshotToWorld

Applies the snapshot to the world. If no filter is specified, the entire snapshot is applied.

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MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsFunctionLibrary.h

Include

#include "LevelSnapshotsFunctionLibrary.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/LevelSnapshotsFunctionLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelSnapshots", Meta=(WorldContext="WorldContextObject"))
static void ApplySnapshotToWorld
(
    const UObject * WorldContextObject,
    ULevelSnapshot * Snapshot,
    ULevelSnapshotFilter * OptionalFilter
)

Remarks

Applies the snapshot to the world. If no filter is specified, the entire snapshot is applied.

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