Module |
|
Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsFunctionLibrary.h |
Include |
#include "LevelSnapshotsFunctionLibrary.h" |
Source |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/LevelSnapshotsFunctionLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="LevelSnapshots", Meta=(WorldContext="WorldContextObject"))
static void ApplySnapshotToWorld
(
const UObject * WorldContextObject,
ULevelSnapshot * Snapshot,
ULevelSnapshotFilter * OptionalFilter
)
Applies the snapshot to the world. If no filter is specified, the entire snapshot is applied.