ULevelSnapshotsFunctionLibrary

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Inheritance Hierarchy

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/LevelSnapshotsFunctionLibrary.h

Include

#include "LevelSnapshotsFunctionLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULevelSnapshotsFunctionLibrary : public UBlueprintFunctionLibrary

Functions

Name Description

Public function Static

void

 

ApplyFilterToFindSelectedProperties

(
    ULevelSnapshot* Snapshot,
    FPropertySelectionMap& MapToAddTo,
    AActor* WorldActor,
    AActor* DeserializedSnapshotAc...,
    const ULevelSnapshotFilter* Fi...,
    bool bAllowUnchangedProperties,
    bool bAllowNonEditableProperties
)

Goes through the properties of the actors and their components calling IsPropertyValid on them.

Public function Static UFunction BlueprintCallable, Category, Meta

void

 

ApplySnapshotToWorld

(
    const UObject* WorldContextObj...,
    ULevelSnapshot* Snapshot,
    ULevelSnapshotFilter* Optional...
)

Applies the snapshot to the world. If no filter is specified, the entire snapshot is applied.

Public function Static UFunction BlueprintCallable, Category, Meta

ULevelSnapsh...

 

TakeLevelSnapshot

(
    const UObject* WorldContextObj...,
    const FName NewSnapshotName,
    const FString Description
)

Public function Static

ULevelSnapsh...

 

TakeLevelSnapshot_Internal

(
    const UObject* WorldContextObj...,
    const FName NewSnapshotName,
    UPackage* InPackage,
    const FString Description
)

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