ILidarPointCloudSceneProxy

Used for communication between LOD Manager and SceneProxy

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h

Include

#include "Rendering/LidarPointCloudRendering.h"

Syntax

class ILidarPointCloudSceneProxy

Remarks

Used for communication between LOD Manager and SceneProxy

Functions

Name Description

Public function

void

 

UpdateRenderData

(
    const FLidarPointCloudProxyUpdateDa...
)

Updates necessary render data for the proxy. Initiated via LOD Manager's Tick

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss