GetPointsInSphereAsCopies

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Name Description

Public function UFunction BlueprintPure, Category

TArray< FLid...

 

GetPointsInSphereAsCopies

(
    FVector Center,
    float Radius,
    bool bVisibleOnly,
    bool bReturnWorldSpace
)

Returns an array with copies of points within the given sphere If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

Public function Const

void

 

GetPointsInSphereAsCopies

(
    TArray< FLidarPointCloudPoint >& S...,
    const FSphere& Sphere,
    const bool& bVisibleOnly,
    bool bReturnWorldSpace
)

Returns an array with copies of points within the given sphere If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

Public function Const

void

 

GetPointsInSphereAsCopies

(
    TArray64< FLidarPointCloudPoint >&...,
    const FSphere& Sphere,
    const bool& bVisibleOnly,
    bool bReturnWorldSpace
)

Returns an array with copies of points within the given sphere If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.

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