Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
Source |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Lidar Point Cloud",
Meta=(WorldContext="WorldContextObject"))
static void ApplyColorToPointsByRay
(
UObject * WorldContextObject,
FColor NewColor,
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
)
Applies the given color to all points hit by the given ray