| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class ULidarPointCloudBlueprintLibrary : public UBlueprintFunctionLibrary
Blueprint library for the Point Cloud assets
Name | Description | ||
---|---|---|---|
|
AlignClouds ( |
Aligns provided clouds based on the relative offset between their Original Coordinates. |
|
|
ApplyColorToFirstPointByRay |
Applies the given color to the first point hit by the given ray |
|
|
ApplyColorToPointsByRay |
Applies the given color to all points hit by the given ray |
|
|
ApplyColorToPointsInBox |
Applies the given color to all points within the box |
|
|
ApplyColorToPointsInSphere |
Applies the given color to all points within the sphere |
|
|
ArePointsByRay |
Returns true if there are any points hit by the given ray. |
|
|
ArePointsInBox |
Returns true if there are any points within the given box. |
|
|
ArePointsInSphere |
Returns true if there are any points within the given sphere. |
|
|
Conv_LidarPointCloudNormalToVector ( |
Converts a Lidar Point Cloud Normal to a Vector |
|
|
FLidarPointC... |
Conv_VectorToLidarPointCloudNormal ( |
Converts a Vector to a Lidar Point Cloud Normal |
|
ULidarPointC... |
CreatePointCloudEmpty() |
Returns new, empty Point Cloud object. |
|
CreatePointCloudFromData ( |
Returns new Point Cloud object created from the data provided. |
|
|
CreatePointCloudFromFile ( |
Returns new Point Cloud object imported using default settings. |
|
|
CreatePointCloudFromFile ( |
Returns new Point Cloud object imported using default settings. |
|
|
ExportPointCloudToFile ( |
Exports the Point Cloud to the given filename. |
|
|
GetPointsInBoxAsCopies |
Returns an array with copies of points within the given box |
|
|
GetPointsInSphereAsCopies ( |
Returns an array with copies of points within the given sphere |
|
|
LineTraceMulti |
Does a collision trace along the given line and returns all hits encountered up to and including the first blocking hit. |
|
|
LineTraceSingle ( |
Does a collision trace along the given line and returns the first blocking hit encountered. |
|
|
NormalFromVector ( |
Sets the given normal using provided vector |
|
|
RemoveFirstPointByRay |
Removes the first point hit by the given ray |
|
|
RemovePointsByRay |
Removes all points hit by the given ray |
|
|
RemovePointsInBox |
Removes all points within the given box |
|
|
RemovePointsInSphere |
Removes all points within the given sphere |
|
|
SetVisibilityOfFirstPointByRay |
Sets visibility of the first point hit by the given ray. |
|
|
SetVisibilityOfPointsByRay |
Sets visibility of points hit by the given ray. |
|
|
SetVisibilityOfPointsInBox |
Sets visibility of points within the given box. |
|
|
SetVisibilityOfPointsInSphere |
Sets visibility of points within the given sphere. |