ULidarPointCloudBlueprintLibrary::ArePointsByRay
Returns true if there are any points hit by the given ray.
Module
|
LidarPointCloudRuntime
|
Header
|
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h
|
Include
|
#include "LidarPointCloud.h"
|
Source
|
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject"))
static bool ArePointsByRay
(
UObject * WorldContextObject,
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
)
Returns true if there are any points hit by the given ray.
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