ULidarPointCloudBlueprintLibrary::ArePointsByRay

Returns true if there are any points hit by the given ray.

Windows
MacOS
Linux

References

Module

LidarPointCloudRuntime

Header

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h

Include

#include "LidarPointCloud.h"

Source

/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject"))
static bool ArePointsByRay
(
    UObject * WorldContextObject,
    FVector Origin,
    FVector Direction,
    float Radius,
    bool bVisibleOnly
)

Remarks

Returns true if there are any points hit by the given ray.

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