| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/PreProcessor/LiveLinkAxisSwitchPreProcessor.h |
Include |
#include "PreProcessor/LiveLinkAxisSwitchPreProcessor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Meta=(DisplayName="Transform Axis Switch"))
class ULiveLinkTransformAxisSwitchPreProcessor : public ULiveLinkFramePreProcessor
Allows to switch any axis of an incoming transform with another axis. @note For example the Z-Axis of an incoming transform can be set to the (optionally negated) Y-Axis of the transform in UE. @note This implies that translation, rotation and scale will be affected by switching an axis.
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bUseOffsetOrientation |
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bUseOffsetPosition |
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FrontAxis |
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TSharedPtr< FLi... |
Instance |
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OffsetOrientation |
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OffsetPosition |
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RightAxis |
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UpAxis |
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ULiveLinkFra... |
FetchWorker() |
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TSubclassOf<... |
GetRole() |
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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FLiveLinkTransformAxisSwitchPreProcessorWorker |
Name | Description | ||
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OrientationAxisX_DEPRECATED |
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OrientationAxisY_DEPRECATED |
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OrientationAxisZ_DEPRECATED |
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TranslationAxisX_DEPRECATED |
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TranslationAxisY_DEPRECATED |
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TranslationAxisZ_DEPRECATED |