[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="LiveLink")
FLiveLinkLensFrameData FrameData
Dynamic data that can change every frame
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="LiveLink")
FLiveLinkLensFrameData FrameData
Dynamic data that can change every frame