| FFastArraySerializerItem
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Module |
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Header |
/Engine/Plugins/Online/OnlineFramework/Source/Lobby/Public/LobbyBeaconState.h |
Include |
#include "LobbyBeaconState.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FLobbyPlayerStateActorInfo : public FFastArraySerializerItem
Replication structure for a single beacon player state
Name | Description | ||
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LobbyPlayerState |
Actual player state actor |
Name | Description | |
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FLobbyPlayerStateActorInfo() |
Constructors. |
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FLobbyPlayerStateActorInfo ( |
Name | Description | ||
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|
PostReplicatedAdd ( |
Player state additions This may only be a notification that the array is growing and the actor data isn't available yet, in which case the actual element will be null |
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|
PostReplicatedChange ( |
Player state element has changed In this specific case only happens when the actor pointer is set. |
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PreReplicatedRemove ( |
Player state removal |