[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ContentPersistence|MagicLeap")
TSet< EMagicLeapARPinType > Types
Types of Pins to look for
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category="ContentPersistence|MagicLeap")
TSet< EMagicLeapARPinType > Types
Types of Pins to look for