[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(AdvancedDisplay, EditAnywhere, NoClear, Category="MediaBundle")
TSubclassOf< AMediaBundleActorBase > MediaBundleActorClass
Class to spawn for that asset.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(AdvancedDisplay, EditAnywhere, NoClear, Category="MediaBundle")
TSubclassOf< AMediaBundleActorBase > MediaBundleActorClass
Class to spawn for that asset.