IMeshEditorModeUIContract::GetSelectedMeshElementType

Returns the type of elements that are selected right now, or Invalid if nothing is selected

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeUIContract.h

Include

#include "IMeshEditorModeUIContract.h"

Syntax

EEditableMeshElementType GetSelectedMeshElementType() const

Remarks

Returns the type of elements that are selected right now, or Invalid if nothing is selected

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