IMeshEditorModeUIContract::SetEquippedAction

Sets the current action to use when interacting the next time with the specified type of mesh element selection mode

Windows
MacOS
Linux

References

Module

MeshEditor

Header

/Engine/Plugins/Editor/MeshEditor/Source/MeshEditor/Public/IMeshEditorModeUIContract.h

Include

#include "IMeshEditorModeUIContract.h"

Syntax

void SetEquippedAction
(
    const EEditableMeshElementType ForElementType,
    const FName ActionToEquip
)

Remarks

Sets the current action to use when interacting the next time with the specified type of mesh element selection mode

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