| UBaseCreateFromSelectedTool::GetCreatedAssetName()
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/VoxelMorphologyMeshesTool.h |
Include |
#include "VoxelMorphologyMeshesTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/VoxelMorphologyMeshesTool.cpp |
virtual FString GetCreatedAssetName() const
Return the name to be used for generated assets.
Asset name will be prefixed by source actor name if only actor was selected.