| UBaseCreateFromSelectedTool::GetCreatedAssetName() |
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
Include |
#include "BaseTools/BaseCreateFromSelectedTool.h" |
virtual FString GetCreatedAssetName() const
Return the name to be used for generated assets.
Asset name will be prefixed by source actor name if only actor was selected.