UBaseCreateFromSelectedTool::GetCreatedAssetName

Return the name to be used for generated assets.

Windows
MacOS
Linux

Override Hierarchy

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h

Include

#include "BaseTools/BaseCreateFromSelectedTool.h"

Syntax

virtual FString GetCreatedAssetName() const

Remarks

Return the name to be used for generated assets.

Asset name will be prefixed by source actor name if only actor was selected.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss