| UBaseCreateFromSelectedTool::GetCreatedAssetName()
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Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/VoxelSolidifyMeshesTool.h |
Include |
#include "VoxelSolidifyMeshesTool.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Private/VoxelSolidifyMeshesTool.cpp |
virtual FString GetCreatedAssetName() const
Return the name to be used for generated assets.
Asset name will be prefixed by source actor name if only actor was selected.