UPolyEditPreviewMesh::InitializeExtrudeType

"Extrude Type" duplicates the input faces, offsets them using [FExtrudeMesh](API\Plugins\DynamicMesh\Operations\FExtrudeMesh), and stitches them together

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MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h

Include

#include "Drawing/PolyEditPreviewMesh.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp

Syntax

void InitializeExtrudeType
(
    const FDynamicMesh3 * SourceMesh,
    const TArray< int32 > & Triangles,
    const FVector3d & TransformedOffsetDirection,
    const FTransform3d * MeshTransform,
    bool bDeleteExtrudeBaseFaces
)

Remarks

"Extrude Type" duplicates the input faces, offsets them using FExtrudeMesh, and stitches them together

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