Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/PolyEditPreviewMesh.h |
Include |
#include "Drawing/PolyEditPreviewMesh.h" |
Source |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/PolyEditPreviewMesh.cpp |
void InitializeExtrudeType
(
const FDynamicMesh3 * SourceMesh,
const TArray< int32 > & Triangles,
const FVector3d & TransformedOffsetDirection,
const FTransform3d * MeshTransform,
bool bDeleteExtrudeBaseFaces
)
"Extrude Type" duplicates the input faces, offsets them using FExtrudeMesh, and stitches them together