InitializeExtrudeType

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

InitializeExtrudeType

(
    FDynamicMesh3&& BaseMesh,
    const FVector3d& TransformedOffset...,
    const FTransform3d* MeshTransf...,
    bool bDeleteExtrudeBaseFaces
)

Public function

void

 

InitializeExtrudeType

(
    const FDynamicMesh3* SourceMes...,
    const TArray< int32 >& Triangles,
    const FVector3d& TransformedOffset...,
    const FTransform3d* MeshTransf...,
    bool bDeleteExtrudeBaseFaces
)

"Extrude Type" duplicates the input faces, offsets them using FExtrudeMesh, and stitches them together

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss