FComponentRequestHandle::IsValid

Returns true if the manager that this request is for still exists

Windows
MacOS
Linux

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h

Include

#include "Components/GameFrameworkComponentManager.h"

Source

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp

Syntax

bool IsValid() const

Remarks

Returns true if the manager that this request is for still exists

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss