FComponentRequestHandle

A handle for a request to put components on an actor class

Windows
MacOS
Linux

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h

Include

#include "Components/GameFrameworkComponentManager.h"

Syntax

struct FComponentRequestHandle

Remarks

A handle for a request to put components on an actor class

Constructors

Name Description

Public function

FComponentRequestHandle

(
    const TWeakObjectPtr< UGameFramewor...,
    const TSoftClassPtr< AActor >& InR...,
    const TSubclassOf< UActorComponent ...
)

Destructors

Name Description

Public function

~FComponentRequestHandle()

Functions

Name Description

Public function Const

bool

 

IsValid()

Returns true if the manager that this request is for still exists

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss