FComponentRequestHandle::FComponentRequestHandle

Windows
MacOS
Linux

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h

Include

#include "Components/GameFrameworkComponentManager.h"

Syntax

FComponentRequestHandle
(
    const TWeakObjectPtr< UGameFrameworkComponentManager > & InOwningManager,
    const TSoftClassPtr< AActor > & InReceiverClass,
    const TSubclassOf< UActorComponent > & InComponentClass
)

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