Module |
|
Header |
/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentManager.h |
Include |
#include "Components/GameFrameworkComponentManager.h" |
Source |
/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp |
TSharedPtr< FComponentRequestHandle > AddComponentRequest
(
const TSoftClassPtr< AActor > & ReceiverClass,
TSubclassOf< UActorComponent > ComponentClass
)
Adds a request to instantiate components on actors of the given classes. Returns a handle that will keep the request "alive" until it is destructed, at which point the request is removed.