UGameStateComponent::HandleMatchHasStarted

GameState events.

Windows
MacOS
Linux

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameStateComponent.h

Include

#include "Components/GameStateComponent.h"

Syntax

virtual void HandleMatchHasStarted()

Remarks

GameState events.

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