Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include |
#include "MovieRenderPipelineDataTypes.h" |
struct FMoviePipelineRenderPassMetrics
These parameters define a single sample that a render pass should render with.
Name | Description | ||
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float |
AccumulationGamma |
The gamma space to apply accumulation in. |
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AntiAliasingMethod |
Which anti-aliasing method should this view use? |
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BackbufferSize |
How big is the back buffer for this sample? This is the final target size divided by the number of tiles with padding added. |
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bCameraCut |
Do we pass the camera cut flag to the renderer to clear histories? |
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bDiscardResult |
If true, we will discard this sample after rendering. Used to get history set up correctly. |
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bWorldIsPaused |
Is the Scene View frozen so no changes are made as a result of this sample? |
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bWriteSampleToDisk |
If true, we will write this sample to disk (and also send it to the accumulator.) |
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FrameIndex |
What FrameIndex should the FSceneView use for its internal index. |
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FrameInfo |
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float |
GlobalScreenPercentageFraction |
What screen percentage should each view be rendered at? 1.0 = standard size. |
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OCIOConfiguration |
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OutputState |
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OverlappedOffset |
How much is this sample offset, taking padding into account. |
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OverlappedPad |
How many pixels are we overlapping with adjacent tiles (on each side) |
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OverlappedSubpixelShift |
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float |
OverscanPercentage |
Use overscan percentage to extend render region beyond the set resolution. |
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ProjectionMatrixJitterAmount |
The amount of screen-space shift used to replace TAA Projection Jitter, modified for each spatial sample of the render. |
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SceneCaptureSource |
What type of output should the Post Processing output? (HDR /w ToneCurve, HDR w/o ToneCurve) |
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SpatialSampleCount |
How many spatial jitters will there be total for this particular temporal accumulation frame? |
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SpatialSampleIndex |
Of the SpatialSampleCount, which index is this? |
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TemporalSampleCount |
How many temporal jitters will there be total for this particular output frame? |
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TemporalSampleIndex |
Of the TemporalSampleCount, which index is this? |
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float |
TextureSharpnessBias |
Any additional texture mip map bias that should be added when rendering. |
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TileCounts |
How many tiles on X and Y are there total. |
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TileIndexes |
Of the TileCount, which X/Y Tile is this sample for. |
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TileSize |
How big is an individual tile for this sample? This is the final target size divided by the number of tiles (without padding added) |
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WeightFunctionX |
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WeightFunctionY |
Name | Description | ||
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GetTileCount() |
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GetTileIndex() |
Get a 0-(TileCount-1) version of TileIndex. |