Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h |
Include |
#include "MoviePipelineBlueprintLibrary.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static void UpdateJobShotListFromSequence
(
ULevelSequence * InSequence,
UMoviePipelineExecutorJob * InJob,
bool & bShotsChanged
)
Scan the provided sequence in the job to see which camera cut sections we would try to render and update the job's shotlist.