UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence

Scan the provided sequence in the job to see which camera cut sections we would try to render and update the job's shotlist.

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h

Include

#include "MoviePipelineBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static void UpdateJobShotListFromSequence
(
    ULevelSequence * InSequence,
    UMoviePipelineExecutorJob * InJob,
    bool & bShotsChanged
)

Remarks

Scan the provided sequence in the job to see which camera cut sections we would try to render and update the job's shotlist.

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