| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineFCPXMLExporterSetting.h |
Include |
#include "MoviePipelineFCPXMLExporterSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineFCPXMLExporter : public UMoviePipelineOutputBase
Name | Description | ||
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bHasFinishedExporting |
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bOverwriteFile |
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DataSource |
Whether to build the FCPXML from sequence data directly (for reimporting) or from actual frame output data (for post processing) |
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FileNameFormatOverride |
File name format string override. |
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FilePath |
The file to write to |
Name | Description | |
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UMoviePipelineFCPXMLExporter() |
Name | Description | ||
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EnsureWritableFile() |
Name | Description | ||
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BeginExportImpl() |
Called once when all files have been finalized. |
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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HasFinishedExportingImpl() |
Has this setting finished any export-related things it needs to do post-finalize? |