Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineOutputBase.h |
Include |
#include "MoviePipelineOutputBase.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Abstract)
class UMoviePipelineOutputBase : public UMoviePipelineSetting
A base class for different output containers for the data generated by the Movie Pipeline, i.e: image sequences, video containers, etc.
Name | Description | ||
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BeginFinalize() |
Called once when all frames have been produced for the pipeline. |
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BeginFinalizeImpl() |
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Finalize() |
Called after all output containers have reported that they are done processing. |
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FinalizeImpl() |
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HasFinishedProcessing() |
Called each frame to check to see if this output container has finished processing. |
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HasFinishedProcessingImpl() |
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OnPipelineFinished() |
This is called during the Shutdown process of the Pipeline. This is after finalization. |
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OnPipelineFinishedImpl() |
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OnPostTick() |
Called at the end of the frame, before rendering has happened for that frame. |
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OnPostTickImpl() |
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OnReceiveImageData |
Called when a frame is ready for output. |
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OnReceiveImageDataImpl |
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OnShotFinished ( |
This is called when a shot ends, right after the last frame is rendered. |
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OnShotFinishedImpl ( |
Name | Description | ||
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GetCategoryText() |
Warning: This gets called on the CDO of the object |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |