Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
Include |
#include "MoviePipelineEditorBlueprintLibrary.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
static bool IsMapValidForRemoteRender
(
const TArray< UMoviePipelineExecutorJob * > & InJobs
)
Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps)