UMoviePipelineEditorBlueprintLibrary::IsMapValidForRemoteRender

Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps)

Windows
MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h

Include

#include "MoviePipelineEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Movie Render Pipeline")
static bool IsMapValidForRemoteRender
(
    const TArray< UMoviePipelineExecutorJob * > & InJobs
)

Remarks

Checks to see if any of the Jobs try to point to maps that wouldn't be valid on a remote render (ie: unsaved maps)

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