Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h |
Include |
#include "MoviePipelineEditorBlueprintLibrary.h" |
Source |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static UMoviePipelineQueue * SaveQueueToManifestFile
(
UMoviePipelineQueue * InPipelineQueue,
FString & OutManifestFilePath
)
Take the specified Queue, duplicate it and write it to disk in the ../Saved/MovieRenderPipeline/ folder. Returns the duplicated queue.