FNetworkPredictionTrace

Windows
MacOS
Linux

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionTrace.h

Include

#include "NetworkPredictionTrace.h"

Syntax

class FNetworkPredictionTrace

Functions

Name Description

Public function Static

void

 

TraceBufferedInput

(
    int32 NumBufferedFrames,
    bool bFault
)

Public function Static

void

 

TraceFixedTickOffset

(
    int32 Offset,
    bool bChanged
)

Public function Static

void

 

TraceNetRecv

(
    int32 Frame,
    int32 TimeMS
)

Public function Static

void

 

TraceOOBStateMod

(
    int32 SimulationId,
    int32 Frame,
    const FAnsiStringView& StrView
)

Public function Static

void

 

TracePhysicsStateAtFrame

(
    int32 PhysicsFrame,
    Chaos::FRewindData* RewindData,
    DriverType* Driver
)

Public function Static

void

 

TracePhysicsStateCurrent

(
    DriverType* Driver
)

Public function Static

void

 

TracePhysicsStateRecv

(
    const PhysicsStateType& State
)

Public function Static

void

 

TracePIEStart()

Public function Static

void

 

TraceProduceInput

(
    int32 TraceID
)

Public function Static

void

 

TracePushInputFrame

(
    int32 Frame
)

Public function Static

void

 

TraceReconcile

(
    const FAnsiStringView& StrView
)

Public function Static

void

 

TraceRollbackInject

(
    int32 TraceID
)

Public function Static

void

 

TraceShouldReconcile

(
    int32 TraceID
)

Public function Static

void

 

TraceSimState

(
    int32 TraceID
)

Used to lazy update user state after a simtick.

Public function Static

void

 

TraceSimTick

(
    int32 TraceID
)

Public function Static

void

 

TraceSimulationConfig

(
    int32 TraceID,
    ENetRole NetRole,
    bool bHasNetConnection,
    const FNetworkPredictionInstanceArc...,
    const FNetworkPredictionInstanceCon...,
    int32 ServiceMask
)

Public function Static

void

 

TraceSimulationCreated

(
    FNetworkPredictionID ID,
    typename ModelDef::Driver* Dri...
)

Public function Static

void

 

TraceSimulationScope

(
    int32 TraceID
)

Public function Static

void

 

TraceSystemFault

(
    const TCHAR* Fmt,
    ...
)

Public function Static

void

 

TraceTick

(
    int32 StartMS,
    int32 DeltaMS,
    int32 OutputFrame
)

Public function Static

void

 

TraceUserState

(
    const StateType* State,
    ETraceUserState StateTypeEnum
)

Public function Static

void

 

TraceWorldFrameStart

(
    UGameInstance* GameInstance,
    float DeltaSeconds
)

Public function Static

void

 

TraceWorldPreInit()

Enums

Name

Description

Public enum

ETraceUserState

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