UNetworkPhysicsComponent

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

NetworkPrediction

Header

/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPhysics.h

Include

#include "NetworkPhysics.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UNetworkPhysicsComponent : public UActorComponent

Variables

Name Description

Public variable

FNetworkPhysics...

 

NetworkPhysicsState

Constructors

Name Description

Public function

UNetworkPhysicsComponent()

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Ends gameplay for this component.

Public function Virtual

void

 

InitializeComponent()

Initializes the component.

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