Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionComponent.h |
Include |
#include "CharacterMotionComponent.h" |
Source |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/CharacterMotionComponent.cpp |
void InitializeSimulationState
(
FCharacterMotionSyncState * Sync,
FCharacterMotionAuxState * Aux
)
Seed initial values based on component's state.