FSkeletalMeshUvMappingHandle

Windows
MacOS
Linux

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h

Include

#include "NiagaraDataInterfaceSkeletalMesh.h"

Syntax

struct FSkeletalMeshUvMappingHandle

Variables

Name Description

Public variable

FSkeletalMeshUv...

 

Usage

Constructors

Name Description

Public function

FSkeletalMeshUvMappingHandle()

Public function

FSkeletalMeshUvMappingHandle

(
    const FSkeletalMeshUvMappingHandle ...
)

Public function

FSkeletalMeshUvMappingHandle

(
    FSkeletalMeshUvMappingHandle&& Oth...
)

Public function

FSkeletalMeshUvMappingHandle

(
    FSkeletalMeshUvMappingUsage InUsage,
    const TSharedPtr< struct FSkeletalM...,
    bool bNeedsDataImmediately
)

Destructors

Functions

Name Description

Public function Const

int32

 

FindFirstTriangle

(
    const FBox2D& InUvBox,
    FVector& BarycentricCoord
)

Public function Const

int32

 

FindFirstTriangle

(
    const FVector2D& InUv,
    float Tolerance,
    FVector& BarycentricCoord
)

Public function Const

void

 

FindOverlappingTriangles

(
    const FVector2D& InUv,
    float Tolerance,
    TArray< int32 >& TriangleIndices
)

Public function Const

int32

 

GetLodIndex()

Public function Const

const FSkele...

 

GetQuadTreeProxy()

Public function Const

int32

 

GetUvSetIndex()

Operators

Name Description

Public function Const

 

operator bool()

Public function

FSkeletalMes...

 

operator=

(
    const FSkeletalMeshUvMappingHandle ...
)

Public function

FSkeletalMes...

 

operator=

(
    FSkeletalMeshUvMappingHandle&& Oth...
)

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